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Cave Tree

This project focused on creating a natural environment with organic shapes, mainly rocks, trees, and roots. 
The first goal was to sculpt natural assets like rocks and trees in ZBrush. After that, I worked on tiling materials for rocks and ground, a tile map for vertex painting, and scene lighting setup. 
The waterfall effect was made using a mesh-based animated material and particle effects from an Unreal Engine sample project.

Maps

35k Tris

35k Tris

25k Tris

25k Tris

15k Tris

15k Tris

Rock Variations

Rock Variations

1k–3.5k Tris

1k–3.5k Tris

Water Wave + Ripple

Water Wave + Ripple

Animate Material Waterfall

Animate Material Waterfall

Moss Vertex Paint

Moss Vertex Paint